devo decidere se acquistare una ATI Radeon X1600 PRO 512MB GDDR2 AGP 8X with VGA /HDTV / DVI Video Card Descrizione:
Descrizione:
Features
Ring Bus Memory Controller
oppure una nVidia GeForce 6800GS Super 512MB AGP- 157 million transistors on 90nm fabrication process
- Core Clock - 500 MHz
- 3D Graphics Resolution of 2560x1600 Max
- Dual-link DVI
- Twelve parallel pixel pipelines
- Five vertex shader processors
- New ultra-threaded core 3D architecture
- ATI Avivo Video and Display Technology
- 512MB of 128-bit (256-bit Internal Ring Bus) GDDR2 memory
- AGP 8X bus interface
- Dynamic Voltage Control
Ring Bus Memory Controller
- 256-bit internal ring bus for memory reads
- Programmable intelligent arbitration logic
- Fully associative texture, color, and Z/stencil cache designs
- Hierarchical Z-buffer with Early Z test
- Lossless Z Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z/stencil cache optimized for real-time shadow rendering
- Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
- Full speed 128-bit floating point processing for all shader operations
- Up to 128 simultaneous pixel threads
- Dedicated branch execution units for high performance dynamic branching and flow control
- Dedicated texture address units for improved efficiency
- 3Dc+ texture compression
- High quality 4:1 compression for normal maps and two-channel data formats
- High quality 2:1 compression for luminance maps and single-channel data formats
- Multiple Render Target (MRT) support
- Render to vertex buffer support
- Complete feature set also supported in OpenGL® 2.0
- 64-bit floating point HDR rendering supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 2x/4x/6x Anti-Aliasing modes
- Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
- New Adaptive Anti-Aliasing feature with Performance and Quality modes
- Temporal Anti-Aliasing mode
- Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with Performance and Quality options
- High resolution texture support (up to 4k x 4k)
Descrizione:
- Bus interface: AGP
- Memory Interface: 256 bit
- Memory Type: 512MB GDDR3
- RAMDACs: 400 MHz
- High-Speed GDDR3 Memory Interface
- Revolutionary Superscalar Architecture
- CineFX 3.0 Engine
- NVIDIA PureVideo Technology
- UltraShadow II Technology
- 64-Bit Floating Point Texture Filtering and Blending
- Intellisample 3.0 Technology
- NVIDIA® ForceWare™ Unified Driver Architecture (UDA)
- NVIDIA® nView® Multi-Display Technology
- Digital Vibrance Control 3.0 Technology
- Microsoft® DirectX® 9.0 Optimizations and Support
- OpenGL® 2.0 Optimizations and Support
- Microsoft® DirectX® 9.0 Shader Model 3.0 Support
Cosa mi consigliate? io ho in mente la ATI.. ho visto le prove grafiche ed è spettaccolare..nonostante abbiano tutte e due 512MB..
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